![]() ![]() Thus, my view of the game’s development is inevitably incomplete – bringing to mind the parable of the blind men and the elephant – and needs to be viewed from that perspective. I joined Spore in May 2007 for what ended up as the final 15 months of the project however, the team started the game in 2000, which meant that I saw just 20% of the complete story. Spore received middling reviews from the gaming press, who found the gameplay weak and unfocused, and harsh criticism from the scientific press, who felt tricked by the promise of a game built from real science.įor myself, the time is now right to put down my own thoughts on Spore’s development – my memories of the project are still fresh, yet enough time has passed to ensure that criticism doesn’t impact active teams. The initial concept – of a game in which the player evolves a species from cellular development to galactic dominion – generated an immense amount of hype, which the game struggled to fulfill upon its 2008 release. The game was announced at GDC 2005 during Will Wright’s annual mind-blowing speech on whatever floats through his head. A few weeks ago and with little fanfare, Spore turned five-years-old. ![]()
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